MMC 113 - Multimedia Graphics Credits: 3 3 Skills Lab Hours
Description This course introduces students to design and development of two-dimensional (2D) and three-dimensional (3D) game graphic assets. Focuses include aesthetics and color for video game assets. These practices are explored in both 2D and 3D asset design. Students work with industry standard software packages to create graphical assets to be presented in a portfolio. Learning Outcomes Upon successful completion of the course, the student will:
- Define industry terminology relating to video game graphical assets for 2D and 3D environments.
- Implement creative practices to create video game graphical assets for 2D and 3D environments.
- Produce 2D and 3D graphical assets for different genres of design.
- Develop 2D and 3D graphical references for use in Game Design Documentation.
- Examine examples of 2D and 3D graphics in the video game industry.
Listed Topics
- Color theory
- Asset design
- Designing for genre
- Pixel
- Resolution
- Level of detail (LOD)
- UV maps
- Sprite sheets
- Importing assets into industry software
Reference Materials Instructor approved textbook and materials Students who successfully complete this course acquire general knowledge, skills and abilities that align with CCAC’s definition of an educated person. Specifically, this course fulfills these General Education Goals: - Communication
- Critical Thinking & Problem Solving
- Technological Competence
Approved By: Dr. Quintin B. Bullock Date Approved: 11/5/2021
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