MMC 165 - 2D Game Design and Creation
3 Skills Lab Hours
Prerequisites: Basic skills using a personal computer, operating system and file organization.
This course provides students with experience in the production process for creating two-dimensional (2D) games. Students work with industry standard software packages to create 2D games and elements. Through the duration of the course, students also examine industry examples of different game genres. Topics include the production pipeline, 2D game mechanics and content integration.
Upon successful completion of the course, the student will:
- Analyze 2D game genres from industry.
- Develop game elements using the game production pipeline.
- Employ industry software and troubleshooting techniques.
- Identify assets for 2D game creation.
- Assemble 2D game assets into a functional game.
- 2D production pipeline
- Software package options
- Project structures and organization
- Creating 2D assets
- Acquiring game assets
- Platform options
- Programming languages utilization
- Game design document creation
- Industry standard version controls
Instructor approved textbook and materials
Students who successfully complete this course acquire general knowledge, skills and abilities that align with CCAC’s definition of an educated person. Specifically, this course fulfills these General Education Goals:
Approved By: Dr. Quintin B. Bullock Date Approved: 11/5/2021
- Critical Thinking & Problem Solving
- Technological Competence
Course and Section Search
Add to Portfolio (opens a new window)