MMC 109 - eSports Media, Experimental Credits: 3 3 Lecture Hours
Prerequisites: ENG 101 or ENG 101L and CRE 103 or successful placement.
Description This course is designed to provide students with an overview of multimedia practices framed within the eSports industry. Students gain hands-on experience exploring different areas of eSports. Brief surveys of communication practices, multimedia platforms and current events in the industry provide a frame of reference for the development of this new medium. Learning Outcomes Upon successful completion of the course, the student will:
- Apply branding practices for eSports teams and events.
- Generate eSport event campaign from start to finish.
- Evaluate technological requirements for eSports events.
- Analyze the psychoanalytic of games and player populations.
- Explain current events in the eSports industry.
Listed Topics
- History of eSports
- Areas of media study and eSports
- Diversity, equity and inclusion in eSports
- eSports Games
- eSports Branding
- Advertising in eSports
- eSports players and training
- Technology in eSports
- Funding eSports events
Reference Materials Instructor-approved textbook and materials. Students who successfully complete this course acquire general knowledge, skills and abilities that align with CCAC’s definition of an educated person. Specifically, this course fulfills these General Education Goals: - Communication
- Information Literacy
- Technological Competence
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