MMC 160 - Game Design and Layout Credits: 3 3 Skills Lab Hours
Prerequisites: Eligibility for ENG 100
Description This course introduces concepts and system of game design, including character, aesthetics, story, technology, structured conflict, resolution and outcome. Students examine the areas of the video game industry and prepare industry standard documentations for the phases of game development. Students also examine the different forms of how games are used in different industries and develop an understanding of current frameworks and practices in game design and development. Learning Outcomes Upon successful completion of the course, the student will:
- Illustrate the four elements of game design: mechanics, story, aesthetics and technology.
- Demonstrate an understanding of the video game industry.
- Develop a story line considering the different game genres.
- Utilize psychographics in the development of game narrative and scripts.
- Apply the concepts of flow and rules in game development.
- Create documentation and concepts sketches for video games.
Listed Topics
- Video game industry history
- Game industry jobs and practices
- Game documentation design and development
- Genre and script designs
- Character types and development
- Theme, elements and interfaces
- Game platforms and requirements
- Game advertising and marketing
- Ethical and legal considerations of the game industry
- Portfolio development
Reference Materials Instructor-approved textbook and materials. Students who successfully complete this course acquire general knowledge, skills and abilities that align with CCAC’s definition of an educated person. Specifically, this course fulfills these General Education Goals: - Critical Thinking and Problem Solving
- Culture Society and Citzenship
- Technological Competence
Approved By: Bullock, Quintin Date Approved: 01/24/2019
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