Dec 26, 2024  
2020-2021 Catalog 
    
2020-2021 Catalog [ARCHIVED CATALOG]

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MMC 170 - Virtual Design and Simulated Realities


Credits: 3
3 Skills Lab Hours

Prerequisites: MMC 160   or approval of the Department Head

 
Description
Students begin practicing with current virtual realities and elements to create interactive simulated environments using current game engine technologies. During this course, students will practice with hardware and software needed to implement immersive media experiences. Students will also create simulations for gaming, training and environmental experiences to examine the many uses of these emerging media forms.


Learning Outcomes
Upon successful completion of the course, the student will:

  1. Differentiate between various hardware platforms.
  2. Design different genres of immersive realities.
  3. Integrate simulation of experiences using current technologies.
  4. Apply interactive techniques to game technologies.
  5. Integrate multiple software packages for pipeline development.
  6. Create multi-industry based designs for portfolio demonstrations.
Listed Topics
  1. Integrated Development Environments (IDEs)
  2. Content pipelining
  3. Head mounted displays
  4. Mobile and console displays
  5. Actors and Artificial Intelligence (AI)
  6. Inverse kinematics
  7. Collision processing
  8. Utilization of toolkits and libraries
  9. Camera, light and audio implementation
  10. Psychology of gameplay
  11. User-Interface (UI) design and development
Reference Materials
Instructor approved textbook and materials.
Students who successfully complete this course acquire general knowledge, skills and abilities that align with CCAC’s definition of an educated person. Specifically, this course fulfills these General Education Goals:
  • Critical Thinking and Problem Solving
  • Technological Competence
Approved By: Bullock, Quintin Date Approved: 01/24/2019


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