MMC 170 - Virtual Design and Simulated Realities Credits: 3 3 Skills Lab Hours
Prerequisites: MMC 160 or approval of the Department Head
Description Students begin practicing with current virtual realities and elements to create interactive simulated environments using current game engine technologies. During this course, students will practice with hardware and software needed to implement immersive media experiences. Students will also create simulations for gaming, training and environmental experiences to examine the many uses of these emerging media forms. Learning Outcomes Upon successful completion of the course, the student will:
- Differentiate between various hardware platforms.
- Design different genres of immersive realities.
- Integrate simulation of experiences using current technologies.
- Apply interactive techniques to game technologies.
- Integrate multiple software packages for pipeline development.
- Create multi-industry based designs for portfolio demonstrations.
Listed Topics
- Integrated Development Environments (IDEs)
- Content pipelining
- Head mounted displays
- Mobile and console displays
- Actors and Artificial Intelligence (AI)
- Inverse kinematics
- Collision processing
- Utilization of toolkits and libraries
- Camera, light and audio implementation
- Psychology of gameplay
- User-Interface (UI) design and development
Reference Materials Instructor approved textbook and materials. Students who successfully complete this course acquire general knowledge, skills and abilities that align with CCAC’s definition of an educated person. Specifically, this course fulfills these General Education Goals: - Critical Thinking and Problem Solving
- Technological Competence
Approved By: Bullock, Quintin Date Approved: 01/24/2019
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