MMC 270 - 3D Animation and Design Credits: 3 3 Skills Lab Hours
Prerequisites: MMC 260
Description Students continue to build upon the skills developed working with 3D models, materials and renderings to create animated layouts that are used for training, simulation and gaming. This course integrates lighting practices for scene and animation along with animation terminology. Students are also introduced to plugins and preset practices often utilized by 3D programs. Learning Outcomes Upon successful completion of the course, the student will:
- Define animation terminology used for 3D animation.
- Create 3D animated projects using self-created models.
- Integrate 3D animations into other industry programs.
- Demonstrate lighting techniques for 3D design.
- Develop storyboards for camera work in 3D environments.
- Explain the importance of presets and scripts when working with 3D.
- Implement rigging practices into 3D animation.
- Integrate particle and render effects into 3D animation.
- Create 3D scenes demonstrating lighting techniques and effects.
Listed Topics
- 3D animation terminology
- Animation practices
- Rigging
- Particles and effects
- Lighting methods
- Depth maps
- Camera controls
- Exporting elements
Reference Materials Instructor approved textbook and materials. Students who successfully complete this course acquire general knowledge, skills and abilities that align with CCAC’s definition of an educated person. Specifically, this course fulfills these General Education Goals: - Critical Thinking and Problem Solving
- Technological Competence
Approved By: Bullock, Quintin Date Approved: 01/24/2019
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